XAMK Online Summer School of Game
Creation & Development

From PlayerTo Creator

Build Games. Learn From The Pros.

A premium international learning mission where students build creativity, problem-solving, technical confidence, and a portfolio-ready game concept under world-renowned gaming professionals.

4th Sep - 18th Sep 2026
Live on Microsoft Teams
Grade 8-12 and undergrads
Personal game concept
ConsolePlayer 01 Ready
XAMK Summer School cohort learning together
XAMK logo
Online Summer School of
Game Creation & Development
Mission Briefing

Mission BriefingFor Creators

This is a premium international learning experience for ambitious students ready to turn game curiosity into creator confidence.

Brief 01

Create

Move from playing games to shaping concepts, characters, and mechanics.

Brief 02

Build Confidence

Work live with mentors, receive feedback, and present with clarity.

Brief 03

Portfolio

Leave with a game concept and character direction that can support admissions.

Why Gaming Industry

Why GamingMatters Now

Creative technology. Practical skills.

$200B+

Global Gaming Market

Game skills power AR/VR, film, architecture, simulations, and real-time worlds.

ZERO

Degree Gatekeeping

Students can prototype, publish, and build portfolio proof before college.

14

Portfolio-Ready Age

A strong early portfolio can support global admissions and creative tech pathways.

Program Highlights

MissionHighlights

A focused two-week experience built around live mentor sessions, structured creation, and a final presentation.

Module 01

2-week mission

Weekend live lessons plus weekday build time.

Module 02

Live mentor ops

Real-time instruction, Q&A, and feedback.

Module 03

Global faculty

Learn from professionals who ship games.

Module 04

Creator output

Game idea, character, pitch, and portfolio.

Module 05

Final awards

Presentations, judging, recognition, celebration.

Module 06

Beginner-ready

A structured start for curious students.

Module 07

Advanced path

Gateway to November 2026 online level.

Module 08

Cambridge track

Spring 2027 onsite pathway.

Rewards Inventory

Core

College Credits

Toward international admissions

Elite

Top 10 LoR

Letter of Recommendation pathway

Squad

Discord Access

Private learning community

Vault

Resources

Free access to learning material

Curriculum Snapshot

Mission TrackIdea To Pitch

The programme moves through discovery, concept creation, and a final presentation panel across September 2026.

Level 01

Explore

Weekend 1 · Sept 4-5-6

Decode the industry and learn how strong games are built.

Industry map
Game analysis
Concept rules
Level 02

Create

Weekend 2 · Sept 11-12-13

Turn your idea into a game concept and character direction.

Concept review
Character design
Pitch rehearsal
Boss Level

Present

Finale · Sept 18

Present your concept to a panel and package portfolio proof.

Group pitch
Judging panel
Awards
Skill Loadout

SkillLoadout

Technical, creative, and strategic skills are packaged around one focused game project.

Systems

Loadout

Coding Logic

Rules, loops, states

Computational Thinking

Break problems down

Creative

Loadout

Visual Design

Characters and worlds

Storytelling

Player motivation

Strategy

Loadout

Production Thinking

Plan, test, iterate

Critical Thinking

Choose what matters

Portfolio

Loadout

Real-Time Worlds

AR/VR and simulation

Pitch Confidence

Present with intent

Program Details

TacticalSpec Sheet

Live weekend sessions, flexible weekday work, and clear requirements before joining.

Delivery Format

Format
Live session on Microsoft Teams
Live Lessons
Friday-Sunday live lessons
Independent Work
Monday-Thursday flexible assignment hours

Mission Calendar

Dates
4th Sep - 18th Sep 2026
Friday
5 PM-8:30 PM IST with break, followed by Q&A
Saturday-Sunday
5 PM-9:30 PM IST with break, followed by Q&A

Eligibility

Age Criteria
Grade 8-12 and undergraduates
Language
English, B1 level recommended
Cohort
Limited seats for live interaction

Equipment + Fee

Device
Windows or Mac laptop/desktop
Not Recommended
Tablets for hands-on work
Program Fee
€650 Euros
Industry Mentors

Meet TheCourse Mentors

Students learn from mentors with senior experience across PlayStation, Xbox, VR studios, Cambridge entrepreneurship, and games education.

James Shepherd
Course Instructor

James Shepherd

Award-Winning Creative Executive | Game Development Leader | VR Innovator

LinkedIn
Profile

James Shepherd brings 20+ years of game industry leadership across Sony PlayStation, Microsoft Xbox, nDreams, and educational gaming.

He has led AAA game development, built large-scale player communities, and now guides award-winning VR teams. For students, this means exposure to how games are actually imagined, produced, launched, and connected to learning.

Achievements
Head of Studio at nDreams, leading VR titles including Ghostbusters: Rise of the Ghost Lord, Synapse, Fracked, and Far Cry: Dive into Insanity.
Former Microsoft Xbox Community & Games Lead for Upload, Xbox One and Xbox Live's flagship games community.
Former Sony PlayStation Studio Director for 5+ years across AAA projects and PlayStation platforms.
CEO & Co-Founder of Cypherdelic, building educational games and courses for young learners globally.
Grew Xbox Upload to 6.5 million users and 10 million views within 12 months.
Directed work across titles including Heavenly Sword, LittleBigPlanet PSP, Killzone VITA, Play-TV, and Upload.
Brings senior expertise across creative vision, production delivery, and audience engagement.
Dr. Jan Storgards
Course Leader

Dr. Jan Storgards

Entrepreneur | Academic | Game Industry Strategist | Cambridge Mentor

LinkedIn
Profile

Dr. Jan Storgards brings 25+ years across games, academia, technology entrepreneurship, and Cambridge's startup ecosystem.

He leads Cambridge-based ventures in digital games education and innovation, and mentors start-ups through Cambridge Judge Business School's Accelerate Cambridge programme. His background connects game development with academic depth, entrepreneurship, and future career pathways.

Achievements
Director of CADGI Ltd., focused on digital games education and innovation.
CEO of Cambridge Gamechanger Ltd., building ventures in gaming and digital transformation.
Mentor at Cambridge Judge Business School, University of Cambridge, through Accelerate Cambridge.
Doctorate from Aalto University, Finland, specialising in computer games development.
Former Sector Lead for Digital and Creative Industries at Anglia Ruskin University, Cambridge.
Former Visiting Research Fellow at Cambridge Judge Business School.
Connects Finnish academic rigour with British innovation and game industry strategy.
Program Partners

Global EducationAlliance

Delivery Partner

Academic alliance

XAMK logo
University of Cambridge logo
Cypherdelic logo
Execution Partner

India operations

Skill Avenues logo
Why Join

Creator PathUnlocked

A structured path for players ready to become creators.

Path 01

Player

Start from curiosity and game taste.

Path 02

Designer

Shape mechanics, story, and character.

Path 03

Producer

Organize ideas into a clear pitch.

Path 04

Creator

Leave with portfolio-ready proof.

Previous Student Voices

Proof FromPast Players

Feedback from a past XAMK game development summer school participant
Past participant feedback for the XAMK game development summer school
Student testimonial from the XAMK game development summer school
Voice Log4 entries
/01
"I feel that my communication skills improved a lot. I also got an idea of the gaming industry and I am considering getting into it."
Past Participant
/02
"This course shaped my perspective around the video game industry and possibly my future involvement in it."
Past Participant
/03
"The XAMK Summer School was really good practice for me to pitch ideas."
Past Participant
/04
"Within a week, I learned how to transform a simple idea into a complete, pitched game concept."
Past Participant
Coming Next

Next LevelsAlready Mapped

01

Beginner

September 2026

Online summer school

02

Advanced

November 2026

Intermediate online training

03

Elite Onsite

Spring 2027

Cambridge/London bootcamp

Contact + Registration

Build YourFirst Game

Seats are limited to keep every cohort interactive. Start the registration process with Skill Avenues.

Registration Form

FAQs

TerminalQuestions